Variations – Notes

IVE Foundation Mathematics I (ITE3705)

Unit: GCNU302A — Solve Problems of Variations (變數問題)

Hello class! Welcome to our tutorial session on Variations.

各位IVE同學好!歡迎來到我們「變數問題」的學習環節。

Today, we will go through the four core types of variations from your lecture notes: Direct Variation, Inverse Variation, Joint Variation, and Partial Variation.

今天,我們將按照筆記中的四大核心單元進行解構:正變、反變、聯變以及部分變。

Each section features two relatable examples combining Hong Kong local scenarios and gaming/anime tropes, followed by bilingual step-by-step solutions.

每個小節均包含兩個融入香港本土實況、遊戲機制與動漫元素的例子,並附有雙語對照的詳細解題步驟。


Section 1: Direct Variation (正變)

Example 1.1 (Hong Kong Context: Octopus Card Rebate / 八達通回贈)

An MTR student commuter scheme offers a reward point system where points earned PP vary directly as the monthly Octopus spending $S$S.

港鐵學生乘車優惠計劃中,所獲得的積分 PP 與每月八達通乘車消費額 $S$S 成正變。

A student spends $400$400 in a month and receives 1,6001,600 points.

一名同學某月乘車消費了 $400$400,共獲得 1,6001,600 積分。

(a) Express PP in terms of SS.

(a) 試以 SS 表示 PP。

(b) If a student spends $650$650 in the next month, how many points will they earn?

(b) 若該同學下月消費了 $650$650,他將獲得多少積分?

Solution / 解答:

(a)

Since PP varies directly as SS, we have P=kSP=kS, where kk is a non-zero variation constant.

由於 PP 與 SS 成正變,我們可設 P=kSP=kS,其中 kk 為非零常數。

Substitute S=400S=400 and P=1600P=1600:

代入 S=400S=400 及 P=1600P=1600:1600=k(400)1600=k(400)k=4k=4

Therefore, the equation is P=4SP=4S.

因此,所求的關係式為 P=4SP=4S。

(b)

When S=650S=650:

當 S=650S=650 時:P=4(650)=2600P=4(650)=2600

The student will earn 2,6002,600 points.

該同學將會獲得 2,6002,600 積分。


Example 1.2 (Gaming Context: Skill Damage Scaling / 技能傷害計算)

In a fantasy role-playing game, the physical damage DD dealt by an anime warrior’s ultimate skill varies directly as the square of the hero’s strength stat SS.

在一款奇幻角色扮演遊戲中,戰士終極技能所造成的物理傷害 DD,與該英雄的力量數值 SS 的平方成正變。

When the warrior’s strength is 3030, the skill deals 4,5004,500 damage.

當戰士的力量數值為 3030 時,該技能造成 4,5004,500 點傷害。

(a) Find the formula connecting DD and SS.

(a) 試求連接 DD 與 SS 的方程式。

(b) If the warrior levels up and their strength stat increases by 20%20%, find the percentage increase in damage.

(b) 若戰士升級後力量數值增加了 20%20%,試求傷害輸出的百分增加。

Solution / 解答:

(a)

Let D=kS2D=kS2, where kk is the variation constant.

設 D=kS2D=kS2,其中 kk 為常數。

When S=30S=30, D=4500D=4500:

當 S=30S=30 時,D=4500D=4500:4500=k(30)24500=k(30)24500=900k  ⟹  k=54500=900k⟹k=5

Hence, the formula is D=5S2D=5S2.

因此,關係式為 D=5S2D=5S2。

(b)

When SS increases by 20%20%, the new strength stat is:

當 SS 增加 20%20% 時,新力量數值為:S′=(1+20%)S=1.2SS′=(1+20%)S=1.2S

The new damage D′D′ is:

新的傷害輸出 D′D′ 為:D′=5(1.2S)2=5(1.44S2)=1.44(5S2)=1.44DD′=5(1.2S)2=5(1.44S2)=1.44(5S2)=1.44D

Percentage increase in damage:

傷害輸出的百分增加為:Percentage Increase=D′−DD×100%=1.44D−DD×100%=44%Percentage Increase=DD′−D​×100%=D1.44D−D​×100%=44%

The damage increases by 44%44%.

該技能的傷害輸出了增加了 44%44%。


Section 2: Inverse Variation (反變)

Example 2.1 (Hong Kong Context: Minibus Waiting Time / 專線小巴班次與等候時間)

During peak hours outside Kwun Tong MTR station, the average passenger queue waiting time TT (in minutes) varies inversely as the number of green minibuses nn deployed on the route.

在觀塘港鐵站外的繁忙時間,乘客排隊等候的平均時間 TT(分鐘)與該路線行駛的綠色專線小巴數量 nn 成反變。

When 66 minibuses are operating, the average waiting time is 1212 minutes.

當有 66 輛小巴行駛時,平均等候時間為 1212 分鐘。

(a) Express TT in terms of nn.

(a) 試以 nn 表示 TT。

(b) If the transport operator increases the fleet to 99 minibuses, find the new average waiting time.

(b) 若營運商將小巴車隊增至 99 輛,試求新的平均等候時間。

Solution / 解答:

(a)

Since TT varies inversely as nn, we can write T=knT=nk​, where kk is a constant.

由於 TT 與 nn 成反變,我們可設 T=knT=nk​,其中 kk 為常數。

When n=6n=6, T=12T=12:

當 n=6n=6 時,T=12T=12:12=k6  ⟹  k=7212=6k​⟹k=72

Therefore, T=72nT=n72​.

因此,關係式為 T=72nT=n72​。

(b)

When n=9n=9:

當 n=9n=9 時:T=729=8 minutesT=972​=8 minutes

The new average waiting time is 88 minutes.

新的平均等候時間為 88 分鐘。


Example 2.2 (Gaming Context: Skill Cooldown & Haste Stat / 技能冷卻與急速數值)

In a competitive MOBA game, the cooldown time CC (in seconds) of a mage’s spell varies inversely as the square root of the character’s haste attribute points HH.

在一款競技 MOBA 遊戲中,法師技能的冷卻時間 CC(秒)與角色的急速屬性點數 HH 的平方根成反變。

When the character has 1616 haste points, the cooldown is 66 seconds.

當角色擁有 1616 點急速屬性時,冷卻時間為 66 秒。

(a) Find the relation connecting CC and HH.

(a) 試求連接 CC 與 HH 的方程式。

(b) Find the haste points needed to reduce the cooldown time to 44 seconds.

(b) 若要將冷卻時間縮短至 44 秒,需要多少點急速屬性?

Solution / 解答:

(a)

Let C=kHC=H​k​, where kk is a constant.

設 C=kHC=H​k​,其中 kk 為常數。

Substitute H=16H=16 and C=6C=6:

代入 H=16H=16 及 C=6C=6:6=k16=k4  ⟹  k=246=16​k​=4k​⟹k=24

Hence, C=24HC=H​24​.

因此,關係式為 C=24HC=H​24​。

(b)

When C=4C=4:

當 C=4C=4 時:4=24H4=H​24​H=244=6H​=424​=6H=62=36H=62=36

The character needs 3636 haste points.

該角色需要 3636 點急速屬性。


Section 3: Joint Variation (聯變)

Example 3.1 (Hong Kong Context: IVE Campus Data Transmission / 校園伺服器數據傳輸)

In the computer laboratory of an IVE campus, the total data transmission volume VV (in Gigabytes) varies jointly as the network bandwidth BB (in Gbps) and the connection duration tt (in hours).

在 IVE 校園的電腦實驗室中,伺服器數據傳輸總量 VV(吉字節 GB)與網絡頻寬 BB(Gbps)及連線時間 tt(小時)成聯變。

A system transfers 900 GB900 GB when running at 2 Gbps2 Gbps for 55 hours.

當頻寬為 2 Gbps2 Gbps 並運行 55 小時,總傳輸量為 900 GB900 GB。

(a) Express VV in terms of BB and tt.

(a) 試以 BB 和 tt 表示 VV。

(b) If the network bandwidth is upgraded to 5 Gbps5 Gbps, how many Gigabytes will be transmitted in 33 hours?

(b) 若網絡頻寬提升至 5 Gbps5 Gbps,在 33 小時內可傳輸多少吉字節?

Solution / 解答:

(a)

Since VV varies jointly as BB and tt, let V=kBtV=kBt, where kk is a constant.

由於 VV 與 BB 及 tt 成聯變,設 V=kBtV=kBt,其中 kk 為常數。

When V=900V=900, B=2B=2, and t=5t=5:

當 V=900V=900、B=2B=2 及 t=5t=5 時:900=k(2)(5)900=k(2)(5)900=10k  ⟹  k=90900=10k⟹k=90

Therefore, V=90形Bt  ⟹  V=90BtV=90形Bt⟹V=90Bt.

因此,關係式為 V=90BtV=90Bt。

(b)

When B=5B=5 and t=3t=3:

當 B=5B=5 及 t=3t=3 時:V=90(5)(3)=1350 GBV=90(5)(3)=1350 GB

The total data transmitted is 1,350 GB1,350 GB.

總傳輸量為 1,350 GB1,350 GB。


Example 3.2 (Anime/Gaming Context: Guild Raid Boss EXP Reward / 公會討伐戰經驗值分配)

In a fantasy anime adventure guild, the bonus experience points EE rewarded to each player during a raid boss defeat varies directly as the monster’s level LL and inversely as the square root of the party size nn.

在一款奇幻動漫冒險公會中,玩家擊敗討伐首領所獲得的額外經驗值 EE,與首領等級 LL 成正變,並與冒險隊伍人數 nn 的平方根成反變。

When a team of 44 adventurers defeats a level 5050 boss, each member receives 500 EXP500 EXP.

當一支由 44 人組成的隊伍擊敗一隻 5050 級的首領時,每位隊員獲得 500 EXP500 EXP。

(a) Express EE in terms of LL and nn.

(a) 試以 LL 和 nn 表示 EE。

(b) If a solo player (n=1n=1) defeats a level 8080 boss, find the bonus experience points obtained.

(b) 若一名單人玩家(n=1n=1)單獨擊敗 8080 級的首領,試求其獲得的額外經驗值。

Solution / 解答:

(a)

According to the variation relation, let E=kLnE=n​kL​, where kk is a constant.

根據題意,設 E=kLnE=n​kL​,其中 kk 為常數。

Substitute E=500E=500, L=50L=50, and n=4n=4:

代入 E=500E=500、L=50L=50 及 n=4n=4:500=k(50)4=50k2=25k500=4​k(50)​=250k​=25kk=50025=20k=25500​=20

Hence, E=20LnE=n​20L​.

因此,關係式為 E=20LnE=n​20L​。

(b)

When n=1n=1 and L=80L=80:

當 n=1n=1 及 L=80L=80 時:E=20(80)1=1600 EXPE=1​20(80)​=1600 EXP

The solo player receives 1,600 EXP1,600 EXP.

該單人玩家將獲得 1,600 EXP1,600 EXP。


Section 4: Partial Variation (部分變)

Example 4.1 (Hong Kong Context: Local Food Delivery Fee / 香港外賣平台送遞收費)

The total delivery cost $C$C of ordering meal boxes in Sham Shui Po via a local courier app is partly constant and partly varies directly as the travel distance d (km)d (km).

在深水埗使用外賣平台訂購餐盒時,運費總額 $C$C 一部分為固定基本收費,另一部分與運送距離 d(公里)d(公里) 成正變。

When the delivery distance is 2 km2 km, the fee is $26$26.

當運送距離為 22 公里時,運費為 $26$26。

When the distance is 5 km5 km, the fee is $41$41.

當運送距離為 55 公里時,運費為 $41$41。

(a) Find the formula connecting CC and dd.

(a) 試求連接 CC 與 dd 的方程式。

(b) If a customer orders from Mong Kok with a delivery distance of 6.5 km6.5 km, what is the total delivery fee?

(b) 若顧客從旺角訂餐,外賣運送距離為 6.56.5 公里,所需運費是多少?

Solution / 解答:

(a)

Let C=k1+k2dC=k1​+k2​d, where k1k1​ and k2k2​ are non-zero constants.

設 C=k1+k2dC=k1​+k2​d,其中 k1k1​ 及 k2k2​ 為非零常數。

When d=2d=2, C=26C=26:

當 d=2d=2 時,C=26C=26:26=k1+2k2— (1)26=k1​+2k2​— (1)

When d=5d=5, C=41C=41:

當 d=5d=5 時,C=41C=41:41=k1+5k2— (2)41=k1​+5k2​— (2)

Subtracting equation (1) from equation (2):

以方程式 (2) 減去方程式 (1):(41−26)=(5k2−2k2)(41−26)=(5k2​−2k2​)15=3k2  ⟹  k2=515=3k2​⟹k2​=5

Substitute k2=5k2​=5 back into equation (1):

把 k2=5k2​=5 代入方程式 (1):26=k1+2(5)26=k1​+2(5)k1=26−10=16k1​=26−10=16

Thus, the formula is C=16+5dC=16+5d.

因此,運費方程式為 C=16+5dC=16+5d。

(b)

When d=6.5d=6.5:

當 d=6.5d=6.5 時:C=16+5(6.5)=16+32.5=48.5C=16+5(6.5)=16+32.5=48.5

The total delivery fee is $48.5$48.5.

總外賣運費為 $48.5$48.5。


Example 4.2 (Gaming Context: Anime Gacha Event Total Cost / 二次元抽卡活動總成本)

The total diamond consumption DD for hosting a limited gacha banner event in an online game consists of two parts: one part varies directly as the number of banner days tt, and the other part varies directly as the square of the number of featured rate-up characters nn.

某手遊營運在舉辦限定抽卡活動時,消耗的魔法水晶總成本 DD 分為兩部分:一部分隨活動開放天數 tt 成正變,另一部分隨活動限定角色數量 nn 的平方成正變。

When the banner runs for 77 days with 22 featured characters, the cost is 2,7002,700 diamonds.

當活動開放 77 天且有 22 位限定角色時,總消耗為 2,7002,700 水晶。

When the banner runs for 1414 days with 33 featured characters, the cost is 5,7005,700 diamonds.

當活動開放 1414 天且有 33 位限定角色時,總消耗為 5,7005,700 水晶。

(a) Find an equation connecting DD, tt, and nn.

(a) 試求連接 DD、tt 與 nn 的方程式。

(b) Find the cost of diamonds if the game developer runs a major anniversary event lasting 2020 days featuring 44 rate-up characters.

(b) 若營運團隊舉辦長達 2020 天且包含 44 位限定角色的週年盛典,需要消耗多少水晶?

Solution / 解答:

(a)

Let D=k1t+k2n2D=k1​t+k2​n2, where k1k1​ and k2k2​ are variation constants.

設 D=k1t+k2n2D=k1​t+k2​n2,其中 k1k1​ 與 k2k2​ 為常數。

When t=7t=7 and n=2n=2, D=2700D=2700:

當 t=7t=7 及 n=2n=2 時,D=2700D=2700:2700=7k1+k2(2)22700=7k1​+k2​(2)27k1+4k2=2700— (1)7k1​+4k2​=2700— (1)

When t=14t=14 and n=3n=3, D=5700D=5700:

當 t=14t=14 及 n=3n=3 時,D=5700D=5700:5700=14k1+k2(3)25700=14k1​+k2​(3)214k1+9k2=5700— (2)14k1​+9k2​=5700— (2)

Multiply equation (1) by 22:

將方程式 (1) 乘以 22:14k1+8k2=5400— (3)14k1​+8k2​=5400— (3)

Subtracting equation (3) from equation (2):

以方程式 (2) 減去方程式 (3):(14k1+9k2)−(14k1+8k2)=5700−5400(14k1​+9k2​)−(14k1​+8k2​)=5700−5400k2=300k2​=300

Substitute k2=300k2​=300 into equation (1):

把 k2=300k2​=300 代入方程式 (1):7k1+4(300)=27007k1​+4(300)=27007k1+1200=27007k1​+1200=27007k1=1500  ⟹  k1=150077k1​=1500⟹k1​=71500​

The equation connecting DD, tt, and nn is:

連接 DD、tt 與 nn 的方程式為:D=15007t+300n2D=71500​t+300n2

(b)

Substitute t=20t=20 and n=4n=4:

代入 t=20t=20 及 n=4n=4:D=15007(20)+300(4)2D=71500​(20)+300(4)2D=300007+300(16)D=730000​+300(16)D≈4285.71+4800=9085.71D≈4285.71+4800=9085.71

The event will require approximately 9,0869,086 diamonds (or 636007763600​ exact diamonds).

舉辦該週年活動大約需要消耗 9,0869,086 顆魔法水晶(準確值為 636007763600​ 水晶)。


Teacher’s Checkpoint & Encouragement / 導師互動專區

Great work on completing all four sections of variation problems!

恭喜各位同學順利完成這四種變數關係的學習!

Notice how every complex problem breaks down once you correctly write the initial algebraic statement: y=kxy=kx, y=kxy=xk​, z=kxyz=kxy, or y=k1+k2xy=k1​+k2​x!

大家可以看到,只要先準確寫出正變、反變、聯變或部分變的基礎代數結構,再複雜的題目也能迎刃而解!

Quick Check Question for You / 即堂思考小問題:

If a gaming café in Mong Kok charges an entrance fee that is partly fixed and partly varies directly as the hours played, how would you set up the initial equation?

如果一間位於旺角的電競館收費機制為:一部分為固定入場費,另一部分與遊玩時數成正變,你會如何列出這條基本代數式呢?

Feel free to share your thoughts, and keep up the fantastic work in mathematics!

隨時告訴老師你的答案,繼續加油,掌握好基礎數學的每一步!

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