IVE Foundation Mathematics I (ITE3705)
Unit: GCNU302A — Solve Problems of Variations (變數問題)
Hello class! Welcome to our tutorial session on Variations.
各位IVE同學好!歡迎來到我們「變數問題」的學習環節。
Today, we will go through the four core types of variations from your lecture notes: Direct Variation, Inverse Variation, Joint Variation, and Partial Variation.
今天,我們將按照筆記中的四大核心單元進行解構:正變、反變、聯變以及部分變。
Each section features two relatable examples combining Hong Kong local scenarios and gaming/anime tropes, followed by bilingual step-by-step solutions.
每個小節均包含兩個融入香港本土實況、遊戲機制與動漫元素的例子,並附有雙語對照的詳細解題步驟。
Section 1: Direct Variation (正變)
Example 1.1 (Hong Kong Context: Octopus Card Rebate / 八達通回贈)
An MTR student commuter scheme offers a reward point system where points earned P vary directly as the monthly Octopus spending $S.
港鐵學生乘車優惠計劃中,所獲得的積分 P 與每月八達通乘車消費額 $S 成正變。
A student spends $400 in a month and receives 1,600 points.
一名同學某月乘車消費了 $400,共獲得 1,600 積分。
(a) Express P in terms of S.
(a) 試以 S 表示 P。
(b) If a student spends $650 in the next month, how many points will they earn?
(b) 若該同學下月消費了 $650,他將獲得多少積分?
Solution / 解答:
(a)
Since P varies directly as S, we have P=kS, where k is a non-zero variation constant.
由於 P 與 S 成正變,我們可設 P=kS,其中 k 為非零常數。
Substitute S=400 and P=1600:
代入 S=400 及 P=1600:1600=k(400)k=4
Therefore, the equation is P=4S.
因此,所求的關係式為 P=4S。
(b)
When S=650:
當 S=650 時:P=4(650)=2600
The student will earn 2,600 points.
該同學將會獲得 2,600 積分。
Example 1.2 (Gaming Context: Skill Damage Scaling / 技能傷害計算)
In a fantasy role-playing game, the physical damage D dealt by an anime warrior’s ultimate skill varies directly as the square of the hero’s strength stat S.
在一款奇幻角色扮演遊戲中,戰士終極技能所造成的物理傷害 D,與該英雄的力量數值 S 的平方成正變。
When the warrior’s strength is 30, the skill deals 4,500 damage.
當戰士的力量數值為 30 時,該技能造成 4,500 點傷害。
(a) Find the formula connecting D and S.
(a) 試求連接 D 與 S 的方程式。
(b) If the warrior levels up and their strength stat increases by 20%, find the percentage increase in damage.
(b) 若戰士升級後力量數值增加了 20%,試求傷害輸出的百分增加。
Solution / 解答:
(a)
Let D=kS2, where k is the variation constant.
設 D=kS2,其中 k 為常數。
When S=30, D=4500:
當 S=30 時,D=4500:4500=k(30)24500=900k⟹k=5
Hence, the formula is D=5S2.
因此,關係式為 D=5S2。
(b)
When S increases by 20%, the new strength stat is:
當 S 增加 20% 時,新力量數值為:S′=(1+20%)S=1.2S
The new damage D′ is:
新的傷害輸出 D′ 為:D′=5(1.2S)2=5(1.44S2)=1.44(5S2)=1.44D
Percentage increase in damage:
傷害輸出的百分增加為:Percentage Increase=DD′−D×100%=D1.44D−D×100%=44%
The damage increases by 44%.
該技能的傷害輸出了增加了 44%。
Section 2: Inverse Variation (反變)
Example 2.1 (Hong Kong Context: Minibus Waiting Time / 專線小巴班次與等候時間)
During peak hours outside Kwun Tong MTR station, the average passenger queue waiting time T (in minutes) varies inversely as the number of green minibuses n deployed on the route.
在觀塘港鐵站外的繁忙時間,乘客排隊等候的平均時間 T(分鐘)與該路線行駛的綠色專線小巴數量 n 成反變。
When 6 minibuses are operating, the average waiting time is 12 minutes.
當有 6 輛小巴行駛時,平均等候時間為 12 分鐘。
(a) Express T in terms of n.
(a) 試以 n 表示 T。
(b) If the transport operator increases the fleet to 9 minibuses, find the new average waiting time.
(b) 若營運商將小巴車隊增至 9 輛,試求新的平均等候時間。
Solution / 解答:
(a)
Since T varies inversely as n, we can write T=nk, where k is a constant.
由於 T 與 n 成反變,我們可設 T=nk,其中 k 為常數。
When n=6, T=12:
當 n=6 時,T=12:12=6k⟹k=72
Therefore, T=n72.
因此,關係式為 T=n72。
(b)
When n=9:
當 n=9 時:T=972=8 minutes
The new average waiting time is 8 minutes.
新的平均等候時間為 8 分鐘。
Example 2.2 (Gaming Context: Skill Cooldown & Haste Stat / 技能冷卻與急速數值)
In a competitive MOBA game, the cooldown time C (in seconds) of a mage’s spell varies inversely as the square root of the character’s haste attribute points H.
在一款競技 MOBA 遊戲中,法師技能的冷卻時間 C(秒)與角色的急速屬性點數 H 的平方根成反變。
When the character has 16 haste points, the cooldown is 6 seconds.
當角色擁有 16 點急速屬性時,冷卻時間為 6 秒。
(a) Find the relation connecting C and H.
(a) 試求連接 C 與 H 的方程式。
(b) Find the haste points needed to reduce the cooldown time to 4 seconds.
(b) 若要將冷卻時間縮短至 4 秒,需要多少點急速屬性?
Solution / 解答:
(a)
Let C=Hk, where k is a constant.
設 C=Hk,其中 k 為常數。
Substitute H=16 and C=6:
代入 H=16 及 C=6:6=16k=4k⟹k=24
Hence, C=H24.
因此,關係式為 C=H24。
(b)
When C=4:
當 C=4 時:4=H24H=424=6H=62=36
The character needs 36 haste points.
該角色需要 36 點急速屬性。
Section 3: Joint Variation (聯變)
Example 3.1 (Hong Kong Context: IVE Campus Data Transmission / 校園伺服器數據傳輸)
In the computer laboratory of an IVE campus, the total data transmission volume V (in Gigabytes) varies jointly as the network bandwidth B (in Gbps) and the connection duration t (in hours).
在 IVE 校園的電腦實驗室中,伺服器數據傳輸總量 V(吉字節 GB)與網絡頻寬 B(Gbps)及連線時間 t(小時)成聯變。
A system transfers 900 GB when running at 2 Gbps for 5 hours.
當頻寬為 2 Gbps 並運行 5 小時,總傳輸量為 900 GB。
(a) Express V in terms of B and t.
(a) 試以 B 和 t 表示 V。
(b) If the network bandwidth is upgraded to 5 Gbps, how many Gigabytes will be transmitted in 3 hours?
(b) 若網絡頻寬提升至 5 Gbps,在 3 小時內可傳輸多少吉字節?
Solution / 解答:
(a)
Since V varies jointly as B and t, let V=kBt, where k is a constant.
由於 V 與 B 及 t 成聯變,設 V=kBt,其中 k 為常數。
When V=900, B=2, and t=5:
當 V=900、B=2 及 t=5 時:900=k(2)(5)900=10k⟹k=90
Therefore, V=90形Bt⟹V=90Bt.
因此,關係式為 V=90Bt。
(b)
When B=5 and t=3:
當 B=5 及 t=3 時:V=90(5)(3)=1350 GB
The total data transmitted is 1,350 GB.
總傳輸量為 1,350 GB。
Example 3.2 (Anime/Gaming Context: Guild Raid Boss EXP Reward / 公會討伐戰經驗值分配)
In a fantasy anime adventure guild, the bonus experience points E rewarded to each player during a raid boss defeat varies directly as the monster’s level L and inversely as the square root of the party size n.
在一款奇幻動漫冒險公會中,玩家擊敗討伐首領所獲得的額外經驗值 E,與首領等級 L 成正變,並與冒險隊伍人數 n 的平方根成反變。
When a team of 4 adventurers defeats a level 50 boss, each member receives 500 EXP.
當一支由 4 人組成的隊伍擊敗一隻 50 級的首領時,每位隊員獲得 500 EXP。
(a) Express E in terms of L and n.
(a) 試以 L 和 n 表示 E。
(b) If a solo player (n=1) defeats a level 80 boss, find the bonus experience points obtained.
(b) 若一名單人玩家(n=1)單獨擊敗 80 級的首領,試求其獲得的額外經驗值。
Solution / 解答:
(a)
According to the variation relation, let E=nkL, where k is a constant.
根據題意,設 E=nkL,其中 k 為常數。
Substitute E=500, L=50, and n=4:
代入 E=500、L=50 及 n=4:500=4k(50)=250k=25kk=25500=20
Hence, E=n20L.
因此,關係式為 E=n20L。
(b)
When n=1 and L=80:
當 n=1 及 L=80 時:E=120(80)=1600 EXP
The solo player receives 1,600 EXP.
該單人玩家將獲得 1,600 EXP。
Section 4: Partial Variation (部分變)
Example 4.1 (Hong Kong Context: Local Food Delivery Fee / 香港外賣平台送遞收費)
The total delivery cost $C of ordering meal boxes in Sham Shui Po via a local courier app is partly constant and partly varies directly as the travel distance d (km).
在深水埗使用外賣平台訂購餐盒時,運費總額 $C 一部分為固定基本收費,另一部分與運送距離 d(公里) 成正變。
When the delivery distance is 2 km, the fee is $26.
當運送距離為 2 公里時,運費為 $26。
When the distance is 5 km, the fee is $41.
當運送距離為 5 公里時,運費為 $41。
(a) Find the formula connecting C and d.
(a) 試求連接 C 與 d 的方程式。
(b) If a customer orders from Mong Kok with a delivery distance of 6.5 km, what is the total delivery fee?
(b) 若顧客從旺角訂餐,外賣運送距離為 6.5 公里,所需運費是多少?
Solution / 解答:
(a)
Let C=k1+k2d, where k1 and k2 are non-zero constants.
設 C=k1+k2d,其中 k1 及 k2 為非零常數。
When d=2, C=26:
當 d=2 時,C=26:26=k1+2k2— (1)
When d=5, C=41:
當 d=5 時,C=41:41=k1+5k2— (2)
Subtracting equation (1) from equation (2):
以方程式 (2) 減去方程式 (1):(41−26)=(5k2−2k2)15=3k2⟹k2=5
Substitute k2=5 back into equation (1):
把 k2=5 代入方程式 (1):26=k1+2(5)k1=26−10=16
Thus, the formula is C=16+5d.
因此,運費方程式為 C=16+5d。
(b)
When d=6.5:
當 d=6.5 時:C=16+5(6.5)=16+32.5=48.5
The total delivery fee is $48.5.
總外賣運費為 $48.5。
Example 4.2 (Gaming Context: Anime Gacha Event Total Cost / 二次元抽卡活動總成本)
The total diamond consumption D for hosting a limited gacha banner event in an online game consists of two parts: one part varies directly as the number of banner days t, and the other part varies directly as the square of the number of featured rate-up characters n.
某手遊營運在舉辦限定抽卡活動時,消耗的魔法水晶總成本 D 分為兩部分:一部分隨活動開放天數 t 成正變,另一部分隨活動限定角色數量 n 的平方成正變。
When the banner runs for 7 days with 2 featured characters, the cost is 2,700 diamonds.
當活動開放 7 天且有 2 位限定角色時,總消耗為 2,700 水晶。
When the banner runs for 14 days with 3 featured characters, the cost is 5,700 diamonds.
當活動開放 14 天且有 3 位限定角色時,總消耗為 5,700 水晶。
(a) Find an equation connecting D, t, and n.
(a) 試求連接 D、t 與 n 的方程式。
(b) Find the cost of diamonds if the game developer runs a major anniversary event lasting 20 days featuring 4 rate-up characters.
(b) 若營運團隊舉辦長達 20 天且包含 4 位限定角色的週年盛典,需要消耗多少水晶?
Solution / 解答:
(a)
Let D=k1t+k2n2, where k1 and k2 are variation constants.
設 D=k1t+k2n2,其中 k1 與 k2 為常數。
When t=7 and n=2, D=2700:
當 t=7 及 n=2 時,D=2700:2700=7k1+k2(2)27k1+4k2=2700— (1)
When t=14 and n=3, D=5700:
當 t=14 及 n=3 時,D=5700:5700=14k1+k2(3)214k1+9k2=5700— (2)
Multiply equation (1) by 2:
將方程式 (1) 乘以 2:14k1+8k2=5400— (3)
Subtracting equation (3) from equation (2):
以方程式 (2) 減去方程式 (3):(14k1+9k2)−(14k1+8k2)=5700−5400k2=300
Substitute k2=300 into equation (1):
把 k2=300 代入方程式 (1):7k1+4(300)=27007k1+1200=27007k1=1500⟹k1=71500
The equation connecting D, t, and n is:
連接 D、t 與 n 的方程式為:D=71500t+300n2
(b)
Substitute t=20 and n=4:
代入 t=20 及 n=4:D=71500(20)+300(4)2D=730000+300(16)D≈4285.71+4800=9085.71
The event will require approximately 9,086 diamonds (or 763600 exact diamonds).
舉辦該週年活動大約需要消耗 9,086 顆魔法水晶(準確值為 763600 水晶)。
Teacher’s Checkpoint & Encouragement / 導師互動專區
Great work on completing all four sections of variation problems!
恭喜各位同學順利完成這四種變數關係的學習!
Notice how every complex problem breaks down once you correctly write the initial algebraic statement: y=kx, y=xk, z=kxy, or y=k1+k2x!
大家可以看到,只要先準確寫出正變、反變、聯變或部分變的基礎代數結構,再複雜的題目也能迎刃而解!
Quick Check Question for You / 即堂思考小問題:
If a gaming café in Mong Kok charges an entrance fee that is partly fixed and partly varies directly as the hours played, how would you set up the initial equation?
如果一間位於旺角的電競館收費機制為:一部分為固定入場費,另一部分與遊玩時數成正變,你會如何列出這條基本代數式呢?
Feel free to share your thoughts, and keep up the fantastic work in mathematics!
隨時告訴老師你的答案,繼續加油,掌握好基礎數學的每一步!
